


I would love to have an Aragorn-like rogue role-player who could use his intellect to pump one of his skills up in combat. But for the definitive answer we have to wait for the game to release, it will all depend on what skills each class has, because this will make an intellect build viable or not. So for now, although I'm not really complaining about this, it seems that the basic rule of intelligent-oriented characters being better role-playing characters is still valid. But it seems you can basically get a "smart" character if you dump the "physical" attributes.Īccording to that, an "ideal" class it seems (at least for now) would be a non-combat oriented character, so the obvious, number one choice, would be chanter in my opinion, then priest/wizard/cipher, then it's a little more tricky. So basically if you dump constitution and another sacrificed attribute you can pump all the rest of them.but of course one wonders if there is indeed a such a threshold as 14, and if it is interesting to have an attribute higher for example. Here's an attribute distribution I'm thinking about (for now) for a role-playing oriented char (total should be 71): And finally constitution is the obvious dumb stat here.(or is it? )Īlso, from what we can see from the latest gameplay vids, it seems that usually an attribute has to be around 14 to be able to enable certain options in interactions. Resolve is a tricky one, it says it's basically a leadership skill but will that influence any interactions? It seems like an important one anyway. Might and dexterity could be useful in some instances requiring a skill-check action.

If you want to have a role-playing-heavy character which attributes should you concentrate on?Īt first glance it seems that, out of the 6 attributes, the most important one will be intelligence for obvious reasons, then maybe perception, which apparently permits you to open-up new dialogues through noticing some details. Now in PoE, because the focus has been put on giving us the chance to have all kinds of viable character types a real question is: So basically some roles were more appropriate to become a role-playing character and this in some way forced you into making certain choices if you wanted to role-play. That of course gave you a weaker character in many situations as for many classes charisma was a dump stat. In old IE games when you wanted to create a character with whom you could really role-play your way out of situations and unlock special dialogue options that made the story deeper you just had to pump charisma up.
